Summary of the Staff Gameplay Animator job at teamLFG
teamLFG is hiring a Staff Gameplay Animator. Based in United States. Working arrangement: Remote. Expected pay: USD 144k-217k/yr.
About teamLFG
teamLFG is a PlayStation Studios game development studio working on a team-based multiplayer action game described as drawing inspiration from fighting games, platformers, MOBAs, and life sims. The studio operates under Sony Interactive Entertainment and is focused on creating richly social multiplayer worlds.
Staff Gameplay Animator job description
Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? Do you think a lot about how well-crafted animations create satisfying feedback for players, or how to achieve quality character animation within real time constraints? Come join us at teamLFG!
We are looking for someone that is excited about the creative art of animation and the technical challenge of turning that animation into world class action gameplay. As a Staff Animator on teamLFG, you will be involved in all stages of gameplay animation from the initial concept of character movement to the creation of final animation. Most importantly, you will work with a fun, diverse, cross-discipline team devoted to building a new universe from scratch on a new franchise at PlayStation.
RESPONSIBILITIES
Create high-quality animation content and implement it in a game engine with minimal oversight
- Collaborate with Design to create compelling player experiences
- Assume primary ownership of broad character animation deliverables, including locomotion, abilities, interactions, and emotes
- Mentor other animators about animation style and implementation
- Collaborate with production to cost out animation work and deliver animation on schedule
- Collaborate with Art Direction and Animation Leadership to set Animation Style and Quality bars
- Document animation workflows and best practices
REQUIRED SKILLS
- Ability to keyframe stylized gameplay animation, as shown by examples of professional or personal work
- Extensive experience with character animation in Maya
- Strong verbal and written communication skills and the ability to work well in a team environment
- Experience with animation systems in Unreal Engine
- A strong command of animation principles and the ability to apply them within a player experience focused game
- Ability to problem-solve and drive creative solutions when given ambiguous problems
NICE TO HAVE SKILLS
- Fighting game animation experience
- Experience animating to a MOBA style camera
- Live Service game animation experience
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
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