Posted on:July 17, 2026

Summary of the Lead Animator job at Ubisoft

Ubisoft is hiring a Lead Animator. Based in Chengdu, China. Working arrangement: On-site.

About Ubisoft

Ubisoft est une référence mondiale du jeu vidéo, avec des équipes réparties aux quatre coins du monde qui créent des expériences de jeu originales et mémorables, de Assassin’s Creed à Rainbow Six en passant par Just Dance et bien d’autres encore. Nous croyons que la diversité des points de vue fait progresser à la fois les joueurs et les équipes. Si vous êtes passionné·e par l’innovation et que vous souhaitez repousser les limites du divertissement, rejoignez notre aventure et aidez-nous à créer l’inconnu !  Studio pionnier d’Ubisoft, le studio de Paris est à l’origine des premiers succès de l’éditeur suite à sa création en 1992. Il est aujourd’hui à la tête de licences incontournables comme Just Dance, Ghost Recon ou Mario + The Lapins Crétins. Ubisoft Paris s’est également construit une solide réputation comme partenaire de choix dans les collaborations inter-studios comme Watch Dogs, Skull & Bones, Beyond Good & Evil 2 ou encore Star Wars. Fort de cette expérience, le studio continue d’aller plus loin en termes de créativité en travaillant sur des projets très prometteurs encore non-annoncés.   Regroupant 750 talents de 35 nationalités, Ubisoft Paris est aujourd’hui le plus grand studio de France et l’un des plus expérimentés de l’industrie. Les jeunes talents peuvent bénéficier de la présence importante de profils seniors, dans les métiers créatifs, techniques ou artistiques. Chacun·e reste animé·e par la même passion : repousser les limites du possible et proposer de nouvelles expériences à nos joueurs et joueuses.  Prêt·es à rallier l’aventure ? Rejoignez-nous au  Studio de Paris  !

Lead Animator job description

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! 

Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 320 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.  

Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.

To learn more, please visit: www.ubisoftgroup.com

Job Description

What you will do

  • Be responsible for managing the production and delivery of all animation.
  • Organise and supervise animators, to prioritise and deliver upon requirements, and ensure the efficient and timely delivery of high quality assets.
  • Maintain effective relationships with our outsource partners.
  • Identify and resolve risks to both the project and outsource pipeline.
  • Planning and scheduling of animation tasks.
  • Troubleshooting and solve animation issues with all departments
  • Collaborate with the Art Director to verify in-game animation quality, consistency and iterate according to feedback.
  • Drive the development of rapid prototypes.
  • Work with Art, Tech, and Design to help define short and long-term objectives and establish workflows.
  • Provide mentorship and guidance to the animation team.
  • Manage the delicate balance between quality and delivering to aggressive deadlines.
  • Balance between hands on production and animation-team management.

Qualifications

  • Strong understanding of the principles of animation and character anatomy, to provide feedback to Artists.
  • Hand and key animation skills in a variety of animation styles.
  • Proficient in Maya or 3DS MAX.
  • Proven experience in mentoring or leadership through the full cycle of development.
  • Scheduling, and outsourcing experience.
  • Able to take direction and impart feedback to the Animation team.
  • General understanding of technical and animation pipelines, including rigging and engine integration.
  • Broad understanding of contemporary processes and engine technology.
  • Shipped a high quality game on mobile or console.
  • A passion for Games
  • English language skills, proficient in Chinese is a plus

Apply now

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